Thursday, 14 March 2013

WATCH YOUR STEP - FINAL PERSONALITY WALK


I had a lot of trouble with making the Animo turn the corners the way I had drafted it out. I wasn't sure how to give and take between having his center area/hips rotating and his whole body rotating. I had made his right leg twist and lead the turn but it still wasn't looking like I wanted. Most of my time was spent completing the second walk cycle because I thought the corner turning would be easy. The second walk cycle turned out to be more of a jog than a fast walk like I had planned, which I intended to fix but once I began to struggle with the corner turning I tried to focus on that instead. 

I think I kind of hindered my own learning by giving Animo the kind of walk I gave him because I found it difficult to envision how a person walking like that would turn a corner. In the end, I recorded myself walking like he does and turning a corner like he might have but I didn't find it helpful. It actually made it slightly more frustrating/confusing for me. 

Although I like the walk I made, it could still be improved a lot further as I admittedly didn't spend enough time trying to tweak it. Also, I both could and should have done more tests, not with just Animo but with the ball and tail as well. It would have helped me notice certain things much earlier on which would have prevented me from struggling in some of the places I did within this project. Overall, I'm not really satisfied with the final result but it's taught me how important it is with Maya to plan ahead and do things in the correct order, otherwise those mistakes will come back to haunt you.

Below is a revised storyboard with annotations.




















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