WALK/RUN CYCLE
I found doing the walk cycles the most enjoyable. I was quite familiar with doing walk cycles in 2D so I was curious to see how difficult I would find the transition. Granted, it was a bit of a headache at first but I learnt how important it is to get the foundation and key poses correct. Everything is made less troublesome if when that was done properly.
Below are my walk cycles. One without squash and stretch, the other with it. I also did a run cycle, just for practice purposes. With all of these cycles, I can see how much more I can add to them. Mainly with feet pivots, the legs pointing in towards the center with each step. I could also play with the arcs a lot more in the graph editor.
Below is my personality walk using the Digital Tutors rig. I based the walk off of these sketches that I made in class. In the drawing, the character was supposed to be walking quite slow and lazily, with his knees and head leading the walk. But when animating it, it turned into a more angry "i'm coming to get you" type walk.
No comments:
Post a Comment